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UX case study · Voice-first AI

EPOC

An AI system that manages IoT devices and data inputs to deliver real-time, actionable knowledge

Year
2017
My role
Research, 3D model, diagrams
Team
Noel Gonzalez · Rithesh Rama
Product
Ear wearable + mobile app
Focus
Voice AI, IoT, information overload
Methods
Surveys, journey maps, storyboards, wireframes, user testing
Noel Gonzalez and Rithesh Rama with the Epoc prototype.
UX problems framed: trust, information fatigue, privacy, syntax, health
5
concept project, from research to hi-fi prototype
2017
opportunity areas found in the market
3
concepts explored: Huic and Epoc
2

Information doubles every year, and no one can take full advantage of it. Epoc is an AI that manages a person's data inputs and IoT devices so they don't have to, filtering out what's irrelevant and delivering close to real-time, actionable knowledge.

The idea

E-consciousness is the external awareness of AI as an extension of a person's being. Today we are dependent on, and occupied by, our hands and eyes. Even with that concentrated attention, we remain unaware of much of the information available.

The Epoc family of products manages a user's IoT devices and mental trends, so the right information reaches them at the right moment.

The E-consciousness definition slide beside a surreal portrait

The Epoc prototype on a wooden stump, two people blurred behind it

The Epoc prototype.

A render of the Epoc product family: a hub, a mobile phone, and smaller devices

The product family: one hub, a mobile app, and smaller connected devices. 3D model by Noel Gonzalez.

The problem

Five UX problems needed solving: trust, information fatigue, privacy, syntax, and health. The common thread is a lack of accurate, clear information reaching the user in real time, so the design prioritizes trust and privacy.

UX problems to be solved: Trust, Information Fatigue, Privacy, Syntax, Health

We framed the information environment as three things that have to line up: the context a person is in, the content that matters to them, and the user, who is multitasking and always looking for more accurate information.

The information environment: Context, Content and User as overlapping circles

The proposed product: an ear wearable and a customized mobile app

The proposed answer: an ear wearable for hands-free voice, and a mobile app for a customized interface.

Research

I led the research. Secondary research traced voice assistants from IBM's Shoebox in 1961 through Siri, Cortana, Alexa and Google Home to Apple's HomePod in 2017.

A timeline of voice assistants from 1961 to 2017

For primary research, a survey asked people what they think about during the drive home from work, what they stop for, and what information they want before they arrive.

The survey questionnaire and responses about the drive home from work

The team also drew up personas to represent the people we heard from.

Personas created for the project

A user journey map then followed one person from 60 minutes before the end of the workday to bedtime. The pain points and opportunities are marked in red.

A user journey map from the end of the workday to bedtime, with pain points in red

Finding the gap

We plotted today's assistants and smart speakers on a psycho-aesthetic map, then averaged two individual maps into one. Three opportunity areas stood out in the current market.

Current market offerings plotted on a psycho-aesthetic map The same map with three opportunity areas circled

Two concepts

The opportunity areas became two concepts. Huic, named for a huntsman's call to cheer on hounds, is a shopping companion that takes center stage in a store.

Huic's concept footing on the psycho-aesthetic map

A storyboard of Huic helping a shopper in a food store

Storyboard sketches here and below by Rithesh Rama.

The Huic user journey map, set in a grocery store

Epoc sits in a different area of the map. It supports the user across the day, from shopping to the drive home.

Epoc's concept footing on the psycho-aesthetic map

A storyboard of Epoc finding the lowest price for a shopper

The information architecture for Epoc's shopping flow

A storyboard of Epoc giving a break down of time, route and options on the drive home from work

Both concepts were then laid against the user's own journey.

Journey map comparing Epoc, Huic and the user

Wireframes and testing

Low-fidelity wireframes of the mobile app came next.

Low-fidelity wireframes of the Epoc mobile app

User testing of the wireframe prototype with participants

A quasi-empirical UX evaluation flagged the hierarchy, the drop-down list, the slide-and-delete interactions, search, linking with other apps such as Spotify, Pandora and Uber Eats, and repeated information architecture.

An annotated wireframe evaluation covering hierarchy, drop-down, interaction, search and linking

The Epoc network

Epoc has to work across many devices, so we mapped its network on a whiteboard.

A designer sketching the product network on a whiteboard

The map became the user-Epoc network: the devices, services and people around a user, from streaming and social apps to the smart home.

The user-Epoc network connecting devices, services and people

Overlaid on a home floor plan, the network shows where Epoc devices sit and the zones they cover.

A home floor plan with devices placed throughout The same floor plan with the Epoc network coverage highlighted

High-fidelity design

Epoc AI manages all data inputs so the user won't have to, giving the user close to real-time, actionable knowledge.

Hi-fi Epoc app screens shown on phones

Hi-fi wireframes of the Epoc app screens

Testing in the drive

The prototype was tested for in-drive assistance, giving real-time information on the topic at hand and helping the user plan and carry out what they were gathering.

In-drive assistance testing in a car cabin and a user testing session

Participants said:

  • "Faster felt real"
  • "More spontaneous feedback"
  • "Sometime you really need advice"
  • "Not invasive"
  • "Epoc should ask for forgiveness rather than permission"
  • "It kind of feels like a third wheel"
  • "Match user interest"
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